4:1 Land of Legends (Lol):
We will offer free game play to Land of Legends (Lol), however a player can choose to buy in at a higher stage for an advantage, by using EMA credits received when purchasing an EMA Endorsed Membership or by visiting the online EMA Exchange where a member can purchase credits. EMA credits will be used as a rate of exchange in “Lol”, hence we will be selling code.
Without offering the complete details here; Lol will require the player to choose a character and begin to build wealth. This will be available to the casual player at no buy in cost. The casual player can play simple games to advance his character or stay within that level. If the player elects to advance, it may take a week of playing where the player, would reach a point that was available to buy in for as little as one dollar. Players who wish to become more involved with the game will purchase credits regularly, to advance in the game, until their character is producing more credits than they are spending. The game play will require an individual to look after his character’s health and well being, while he finds ways of earning an income to develop a better lifestyle. The player who wishes to advance further will require his character to invest in business or property, within the game. The more the player succeeds the more success skills the player will be required to develop. Skills of networking, promotion, budgeting, cash flow, and above all relationship skills, will all be required to achieve increasing success and continued advancement in the game. There will be tips and points, players will be able to access, to continue to learn the business acumen, relationship skills, and the attitude required to reap success. This will provide a forum for EMA to expose these young people to the advantages of our personal development seminars. The more the player chooses to develop their skills the more successful they will become. The skills the player requires to enable them to achieve success in the game, will serve them well in real life. We trust that the success of Lol, will assist in positive games becoming more popular than negative ones, thus propagate a positive community. Beyond the personal growth benefits, when a player has created wealth in Lol, in the form of credits; we have devised a way to build in the opportunity, for the player to actually cash in his/her credits for dollars, or credits can be spent on the site. Revenue will be received in the form of buy-ins and the sale of various data code. Eventually through playing or buying an advantage, the players will reach a level where they are permitted to trade between each other. Each time player’s trade between each other, they will be required to pay a 10% consumption tax, to “the in game government”, which of course will be owned by EMA. The financial possibilities of such a game is enormous, in theory a game of this nature, has the potential to create the total gross revenue equal to that of a small nation. At the same time we would have the opportunity to offer something to a, rapidly developing online culture, that has largely neglected; the much needed requirement of positive thinking, thus the requirement for a positive attitude! |